Spending a day at the Exergame fitness lab was such an eye opening
experience. I've seen and played games like DDR and Wii before,
but these games brought fitness to a new level. There were fitness
appropriate activities ranging from the toddler age, to the adult
age, and everything in between.
I started out dancing
on the iDance mats with everyone, but my competition was minimal so I
moved on after a few rounds of domination. I then tried out by far the
most tiring thing I did all lab. I saw people playing an NBA basketball
game on an Xbox so I figured I would go check it out. When I got over
there the person playing immediately handed
me the controller so I figured "sure, why not." What I did not
realize, however, was that the controller I received was powered by a
stair master application, so in order to play you must constantly be moving
your feet. I did not think it would be that bad until I tried, and
halfway through the 8 minute quarter I was literally dripping in sweat.
It was exhausting, and by far the least fun, yet most rewarding
video game I've ever played. I continued on to a more vintage, realistic
version of Wii tennis, but we could not get the controllers to work (which I
was fine by, I needed a few minute break after that basketball game).
After domination yet
again, this time in Wii, it was time to head over to the next room and see what
games they had for the younger crowd. In this room,
there were more early childhood level equipment,
still technology based however. We started talking about the
benefits of such technology based games in PE, and the discussion went real
well. The obvious reasons such games work is that they are different, and
can easily attract someone's attention. A game for a pre-K student in which
they hear the toy say a number and they have to run and find the cone with the corresponding
number on it and scan it like a bar code, is a lot more exciting than just
saying, "go find the cone with the number 3 on it!" There is no
dodging that technology is taking over our society, so as opposed to fighting
it, we as physical educators should be embracing this change because of all the
good that can come from it. Getting kids
to become engaged in PE is more of a challenge now than it arguably ever has
been. Incorporating video games with
fitness and lessons is a great way to keep them engaged, while working at
improving their overall well being in something they enjoy.
We then were assigned
the task of coming up with different types of games using the equipment that
could be used at the pre-K level. The cut
outs of the animals with the letter the animal started with immediately caught
my eye. While it may not be technology based
equipment, it certainly was creative and it got me thinking. Since there was not enough to make a full
set, I wanted to build off that, and get the kids minds thinking. I went to the dollar store today and bought
toy farm and wild animals. I also bought
five packs of alphabet letters. I am
going to scatter the letters on the ground, and cover the animals under cones. I will have pictures printed out of the
animals covered (a pig, a cow, a lion, etc) in which they have to work together
to match the animal with the picture as well as spell it out (which is why they
will be simple, animal words) using the letters. We could expand on this idea and have them
write out their name, and whatever else we want. I feel this game is a great way to
incorporate animal recognition, spelling, and physical fitness since they will
be running around doing this.
Hopefully the kids think this is as funky as I do, check back soon
to see my Lab 5 report and to see how things went.
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